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Suggestion: fsync patches

#1
Valve has some fsync patches with their latest kernel and proton version as disgussed here:
https://steamcommunity.com/app/221410/di...006906163/

There are some patches that implements this function FUTEX_WAIT_MULTIPLE here:
https://gitlab.collabora.com/krisman/lin...896e99d65f
with a correction here: https://gitlab.collabora.com/krisman/lin...7efc1a9502

This is also implemented for TK-Glitch builds that Lutris uses for gamers:
https://github.com/Tk-Glitch/PKGBUILDS/b...sync.patch

I have successfully used the TK-Glitch patch for my own custom kernel, and with Proton 4.11 i get the "fsync: up and running" logline in my game log, so i would assume this works as intended.
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